Wednesday, February 7, 2018

Escape from the door

Last time in Tomb of Annihilation
Our four adventures set camp, one of the first camps they have had with so few of them together. While picking up the tasks that are normally divided up they find they had a visitor during the night. Some creature left paw prints circling the camp. 
scooping out the lay of the land Gil is able to give the group 3 choices of what route to take. They pick the shortest one, even though it has the strongest current to deal with. After crossing the river they are in a wonderful meadow full of large bunnies with a single horn on their head. This meadow radiates sunshine, happiness, rainbows and butterflies. But Ivellios keeps them on track.
pushing forward they come to a fork in the trail. One way along the river and the other up a mountain side. While desiding they see something  humanoid-made aupthe side of the mountain so they go that way. They find a big door and the key to that door. Once opened thy poke their heads inside and the door pushes them all in slamming shut with the key still on the outside and locks.
This is a dark and gloomy place, and yet familiar.... everything is laiedout in the mirror image of where they just were. As they look for a way back, Gil is freaking out, Sinisha is almost devoured by a slimmy cube of a greater and Lothar looses touch with what is real and what is not. As they make it back out of this gloomy, colorless place, they have lost touch with time and find they are dehydrated,  exhausted  and have a feeling of dread.
Although they are back in the right realm and the sun is shining, it is all they can do to pull together camp and try and regroup themselves.....

Tuesday, February 6, 2018

Afternoon with Nanny Pu'pu.....

Day 14... Afternoon with Nanny Pu'pu.....
We oversee our adventures in a dry, desolate landscape. This once robust city is now in ruins, the building all worn to the ground  only one hut remains. Our adventures stand before it looking upon a hagerly old woman. After some back and forth battle breaks out! Nanny pu’pu has a flesh Golem that emerges from the ground to defend her  she disappears... the Golem is mighty and immune to most of the attacks delt to it. 
Eventually, a truce is formed and while no one trust nanny pu’pu, it is found she is  terrified of winged creatures not far from their location.
our adventures split up, a couple remaining to keep an eye on nanny pu’pu and some going to see what is going on with these creatures, winged and living in a cave on the side of a cliff  

Mbala

End of day 11
Having been faced with the choice of backtracking or being arrested, Ivellios steps up and asks to speak with the commander alone. With the group agreeing, Ivellios emerges from the command tent after a few he emerges with a proposal... the commander with get them paperwork in exchange for the canons. After consulting their guild, agreed.
While they were waiting, the adventures look around. Gil gets to work healing their wounded and sick. Tahan (gladiator) goes and chats with soldiers, Silvertusk goes to the medial tents as do Sinisha and Lothar and Ivellios explores outside a bit. Once agreeing to give over the canons they also agree that they will not stay more then one night in this camp... 
Three days of walking travel....
Sinisha finally got rid of her worms, Dehydration took some of the members.... it it not as easy to travel on foot as it is on canoes. They are also attacked my Flying Monkeys!
The Guide Eku suddenly makes a request of the group... she has led them to the lost city of Mbala....
A 1,800-foot-high plateau with sheer cliffs rises above heaps of boulders as large as ships. A narrow path is cut into the cliff face and seems to climb all the way to the top.
The stone steps emerge onto the top of the plateau beneath a once grand, but now decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all flesh and bleached white by the sun, they grin up at you from the roadway and down from atop towering mounds.
The only structure still intact is a lone hut about a thousand yards southwest of the gate, at the edge of a boulder field. The hut is made from thatch and animal hides stretched over the rib cage of an immense reptile. Animal skulls, wind chimes, and totems of feathers and shells rattle in the breeze, and smoke drifts from hut.
A creature shuffles slowly around the hut, hunched over in an animal-like posture. You realize it’s a human woman: impossibly old, crippled by arthritis, blinded by cataracts. Her dark face and bald pate are outlined with streaks of yellow clay suggesting the shape of a skull — or perhaps it’s her shriveled flesh creating that illusion.
The group talked with this strange woman enough for Lother to learn she thinks of the Pterafolk Nest nearby and has the emotion of fear when she does... they also see that she has the strange connection with the flying monkeys that live here.

Friday, February 2, 2018

The Canons!

Days 9/10
It was mid afternoon when they realized the canons had been taken and the mistake of not leaving someone keep watch. Just assuming it would be taken care of has proven to be a big mistake. Our adventures upset and weary from the trials form the shrine scramble. Gil, tippys still, changes into a wolf and starts to sniff out the tracks of the perpetrators. Heading north along the shore, then east... it becomes clear that the perpetrators were keeping a wide distance from the shrine. As Gil and Sinisha come up on a tree at the top of a hill, Ivellios and Lothar are at the bottom of the hill.... suddenly they are ambushed... arrows flying at them from unknown directions.!! The adventurous eventually figure out it is a band of Goblins. They take out the Goblin Boss and a number of his minions... They are able to find their canons tucked away in some bushes... all their large items and mount are gone....
they continued along the river....
Making it to camp Vengeance. With Undril Silvertusk they are able to gain entrance easily and are invited to the main commander tent to speak with Commander Breakbone. As they talk with him he puts our adventures in a tight spot, demanding that they take his sick back to Port Nyanzaru in thier own canons OR be arristed! (For not having the proper Charter of Exploration)
What will they do?! 

Escape from the door

Last time in  Tomb  of Annihilation Our four adventures set camp, one of the first camps they have had with so few of them together. Whil...